/*****************************************************************************
* XvMC Wrapper including the Nonstandard VLD extension.
*
* Copyright (c) 2004 The Unichrome project. All rights reserved.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHOR(S) OR COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Author: Thomas Hellström (2004)
*/

/*
* BUGS: The wrapper really should maintain one symbol table per port. This
* could possibly be impemented, To do that, the port-independent symbols need to be lifted out,
* and one would have to create a number of mapping tables:
*
* port -> symbol table
* context -> port
* surface -> port
* subpicture -> port
*
* and reference the right table when needed.
* This needs to be done only if there is a player that wants to access two displays with different
* hardware simultaneously. Not likely as of today.
*/